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Gameplay systems

ANANTA layers several well-known open-world formulas into one urban playground: brawler combat in the spirit of Sleeping Dogs and the Arkham games, Spider-Man-style traversal, GTA-like vehicles and loadouts, and Persona-flavored city life. Below is what official trailers, the TGS 2025 demo and developer interviews have shown so far.

Combat OK

Hand-to-hand brawling is the core: combo strings on a single target with seamless target switching, parries and counters before an enemy lands a hit. The environment is a weapons rack — slam enemies into cars and dumpsters, or pick up golf clubs, hammers, cleavers and trash bins. A GTA-style quick loadout adds firearms: assault rifles, grenade launchers, flamethrowers, grenades. Hands-on impressions from TGS 2025 compared the pacing to Batman: Arkham Asylum.

Traversal OK

Movement is stamina-free: running, swimming, climbing, parkour, wall-running, grappling and — for the Captain — swinging between skyscrapers on Chaos tendrils. Characters carry unique traversal styles: Taffy's hammer turns into a rideable bike. The developers call the goal an "ultra-free 3C system": if you can see it, you can reach it.

Vehicles OK

Cars, taxis, buses, subways, boats, helicopters — even firetrucks. Public transport works, and vehicles are woven into missions (the TGS demo's story mission was a car chase), not just used for travel.

City life & mini-games OK

The stated philosophy: if you see it, you can interact with it. Pet cats in parks, play basketball, watch movies in theaters, visit gyms, cafés and galleries, snoop through NPC phones, race through traffic, or enter street mini-games like the Slap Contest and Percussion Duel. NPCs keep daily routines and react like bystanders — fleeing, calling for help, staring.

Characters & progression OK

You control a crew of up to four and switch between them freely, GTA-style. Each character lives a profession, and progression flows through it: Taffy levels up by making deliveries, Richie by police work such as issuing tickets and making arrests. New characters join through story and open-world encounters — never through a gacha banner.

Monetization & outfits OK

Confirmed model: characters are free, cosmetics cost money. Outfit shopping is an in-world activity with fictional fashion brands such as Flexetic; any crew member of the matching gender can wear any obtained outfit. The lead producer has said houses and vehicles are customizable largely for in-game currency, while limited-time event outfits and similar items will be the paid content.

Multiplayer RUMOR

Officially, ANANTA is a single-player open world with four-player co-op planned (possibly not at launch). Community digs list many possible PvP modes — battle royale, prop hunt, extraction, racing — but none of that is announced. Treat it strictly as rumor.

Photo mode & downtime OK

Beyond fights and chases, promotional material leans hard into slice-of-life systems: a photo mode, hangouts with your crew in cinemas, cafés and gyms, and social "date-style" outings shown in trailers. City venues aren't cosmetic backdrops — they're enterable activities, from arcade halls to galleries.

A city that reacts OK

Nova City runs a full day-night cycle with dynamic weather; NPCs keep schedules, flee from fights, film you on their phones and call for help. Parts of the environment break during combat, and the developers have said the city itself will keep growing after launch — with new districts and even new cities added over time.