The living tendrils the Captain wields: they pull objects from the environment, yank enemies into range, detonate in area attacks and — uniquely in the roster — enable free swinging between skyscrapers. See the combat and traversal systems.
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The living tendrils the Captain wields: they pull objects from the environment, yank enemies into range, detonate in area attacks and — uniquely in the roster — enable free swinging between skyscrapers. See the combat and traversal systems.